New Super Mario Bros. Wii Play Together
November 29, 2009 by Tom Kerkhof
Filed under Reviews & Interviews
by Tom Kerkhof (and Geert van Ostaden)
New Super Mario Bros. Wii (NSMB from now on) is basically the sequel to the original New Super Mario Bros. on the Nintendo DS. The catch is, as we are all constantly made aware of by any form of advertisement Nintendo throws at us, that we can play this game with up to four players simultaneously. I know you could play four player games on the DS version, but you were never able to traverse through the levels of the main game with more than a single player. On this Wii sequel, you can.

And it is this feature, and possible this feature alone that can possibly make NSMB stand out from other platform games, or even Mario games.
I think it should be noted that NSMB is by no means a bad game – in fact, the single player is of that trademark, familiar high quality you’d expect from a Nintendo title – it’s just that it’s not what it was made out to be. For me, playing the game with four players isn’t as fun as I thought it could be – not by a long shot.
The main reasons for this are some minor annoyances that don’t do the game any justice and should really be fixed to make a better game. For instance, it is very easy to kill off your fellow players. I can honestly say it’s easier to kill them off then it is to truly help them. Now I would be the first person to admit that annoying your fellow players a bit is good fun, but it can really spoil the game in the long run. As such, I don’t understand why Nintendo made these settings both the default and without alternative. Were it possible to switch off some of the more hindering features, like how your character treats your fellow players as obstacles, or how the ‘death’ of your partners hinders your movement for a second due to its animation.

Then there is the bubble. I would love the bubble, were it not for the fact that it is sometimes too easy to accidentally activate it. Also, being able to save yourself as long as your partner is fine, perhaps makes the game a tad too easy, a feat its predecessor suffered from. As it stands, I merely like the idea of the bubble.
Of course, most of these problems are mostly absent in the versus (or ‘Coin’) mode, where the only objective is to collect as many coins as possible to win. In this mode, it’s a free-for-all and each player is allowed to hinder the other players as much as they can. However, the goal in this game is perhaps unsuited for this kind of game play. There is no way to ‘steal’ other players’ coins; you just have to collect as many coins as you possibly can. In some levels, it is thus very hard to stop players who already managed to collect enough – or many – coins. A shame, really, since I would bet some good money on this mode being an absolute hit, had it been refined a bit more.

In the end, this mostly means I think NSMB disappointed me a little. I though the concept of playing a classic Mario game would be a unbelievably good one, but it turns out it is merely a mildly entertaining one (or possibly an annoyingly frustrating one). Had Nintendo fixed some of the problems I listed before, then perhaps the game would have been great. In that case, I would even forgive the game its complete lack of any online support, a feature I think is sorely missed in a game of this day and age, especially when it tries to profile itself as a multiplayer game.
What remains is the excellent single player that takes elements from many classic Mario games and, like its predecessor, is an excellent addition to the library of Mario games. Admitted, it lacks the ‘fresh’ feel of its cousin on the DS, but it still has everything you loved about Mario. I just really miss the Multiplayer mode that could be so awesome, but even that mode is at least enjoyable, so in the end NSMB turned out to be a fine addition to the Wii library.



Maikel De Bakker
Chris McEntee





I got this game Saturday myself. Still had a 10-euro coupon and traded in a game, so I thought, heck I’m getting this game. I always loved the older style Mario games. I always enjoy playing the first Super Mario Bros on the NES.
Family and friends who visited us love the game and we have been playing it for quite a bit.
Good review by the way!
I’ve only played the game once with maikel and that was quite alot of fun.
I can’t relate to the con’s mentioned but i guess that’s personal and because i didn’t play that much.
” I can honestly say it’s easier to kill them off then it is to truly help them.”
What’s your point? That the multiplayer game requires effort? That you truly have to work together? That the game is tougher when you are not playing alone?
I think it’s a good think. If there was an ‘friendly fire’ option it would result in people ‘tagging along’ with the good player.
That’s no fun. The good player should help less experienced players.
Furthermore, if you truly work together, the game cán become easier, still requiring lots of effort.
Yes, the death lag sucks.
No, the game should not have gone online (except for speed runs maybe), because the game in essence is a couch game.
Someone is playing the game, someone can grab a wiimote, play along for a while, leave, and the person that was playing can continue playing.
Yes, I press A accidentaly once in a while, but not everyone does it.
Especially not when you are about to defeat a boss…
…midly entertaining… I can see you didn’t play along friday.
Has there ever been a 1,2,3,4-player game with such a high pick & play ratio?
I mean, you can’t drop out on Mario Party and that game sucks with 3 players.
The game is also good for hardcore players as well, have you seen the way you are supposed to get the secrets?
You probably get something extra as well if you play the game with 4 players without ever using a continue.
There must be a reason why the game counts your continues, right?
Mario defender to the rescue. I do seem to think along the same lines as whahas does. I see nothing wrong with the game.
You can’t like every game i guess!
Well, I liked it.
It’s just not the ‘Wow this is F’ing great!’ kind of game I expected it to be.
It’s just fun. Not AWESOME.
But that’s my opinion, of course. Lots of people do seem to think it is more than great.
It should’ve gone online, who cares its a couch game. You can STILL play it on the couch and never online even if there was an online mode, that’s just an invalid point, really, I am sorry. Even IF only for the speed runs, that’s still a good reason to go online, next to the fact that I think Nintendo is lagging behind nowadays with their limited online options.
Mario Kart was always a couch game but it went online on Wii, that worked more than fine, why can’t NSMBWii go online?
I haven’t played the game enough to truly tell how difficult it is (as in, every level) but it sure was hard playing the game with pesky pestering players (eh… like me
) around.
So the option of turning on the ability to walk through each other wouldn’t be bad either.
I feel what you’re saying, I understand and also why, and I agree, at least somewhat.
Also I still feel your arguing with some of my ideas while those ideas, though details, maybe, are still valid ideas and there is NO reason why they couldn’t be in the game and still be great. Or even better, I’d say.