Tatsunoko Vs Capcom
March 2, 2010 by Maikel De Bakker
Filed under Opinion & Columns
What is a Tatsunoko?
A question that was asked by reviewers of many gaming sites. It is a Japanese Animation company which produced Speed Racer and Samurai Pizza Cats, which, if any of those characters were in this game, then the whole mainstream of people would get the name.

Rundown
I recently played this game and I have to say that it is a good fighting game that surpasses Marvel Vs Capcom, a spiritual successor of sorts, if you will. At first, this game was entirely exclusive to Japan, but due to Unity demand, TVC had been able to secure a western release. You have a number of characters from both Tatsunoko and Capcom, fighting in a tag team style to determine, which pairing is superior, I mean, who wouldn’t want to see Soki and Doronjo beat a giant, sentient lighter? The graphics are great, even for the wii, which is why most of the players are enamored that a fighting game of this caliber made it on this console. This is a good game with an impressive roster.

Story
Believe it or not, this game has a storyline. Each of the characters were pulled from their respective game/anime unviveres and have to fight each other to get to the main boss/antagonist to save the world, repair the demensional rifts and go back home. For each character on either series that you used, you unlock his/her/giant robot ending. At first I thought that the endings were animated like in Cross Generation of Heroes, but insteaed were drawn by UDON. Don’t get me wrong, I love UDON, but to me, it did not feel right. One example that got me irritated [Kind of Spoilerish] when I played as Jun the Swan and got her ending, I had to choose between two options. I saw the ending, however, when I ‘bought’ her ending, I saw Jun’s 2nd Ending illustration, this time without the text, if I was going watch the second one with text, I would have to play the game over again, and I did not want to do that.

Gameplay and Controls
I heard someone say that the contols are easy to pick up and play; this was one of the factors that frustrated me. Like Super Smash Bros Brawl, you can use the wii’s 4 control schemes: Wii Remote w/Nunchuck, Wii Remote on its side, Classic Controller, and Gamecube controller. The only two controllers that I had on hand were the Gamecube and the wii remote and nunchuck. I cannot adjust the buttons on the Wii Remote like I can on the Gamecube, which makes the Wiimote use very limited. The next issue was one of those “started on the wrong path” things. When I wanted to read the manual, I saw that most of the pages were gone. Mind you, this is new, out of the box and they were not ripped; it’s like they forgot to put the pages in before the sealing process began and therefore, I could not see the proper page for the controls, or the characters. I could not pull a decent enough com because the Hard button I adjusted to the R Trigger button on the GC control did not work at some occasions. Plus than and the physical pain that my fingers went through each gameplay frustrated me even more.

Judgement
If it wasn’t for the factors of the page-less manual, controls (Which I think the MadCatz TVC fightstick would work smoothly, but I cannot afford it) and, well, I will be honest here, lackluster endings, this title would have been quite appetizing. But, after all, this is a fighting game meant to be played two on two and online, but even then, you would have to square off against pros.
It’s Tasty














Tom Kerkhof
freek3dinfo on 




