Editor's Rating

8
Gameplay
8.5
Presentation
6
Replayability
7.5
Story & Background

Symphony of the Machine is a new and different experience. This is due to the fact of it being a VR game. They use this new way of gaming to give new meaning to the 3D puzzler. Symphony of the Machine gave me the same fun and challenge as Portal did with one difference. That is that for most of the time I felt like I was really there. This was very enjoyable and I was enthralled by its dystopian world that you can see all around you.

The story is not told in a conventual way, but by drawings on the walls and in your environment. Through the use of VR, it will draw you in the environment and it made me feel like I was part of the story. While the story itself is pretty short and simple, this does not take away from a beautiful experience. In a nutshell, you start in a wasteland with no sign of life and paintings on the walls giving you a hint on what you need to do. Then you reach a tower with a weather machine on top. You then need to use this machine to bring life to plants for the world. That is the story in short, but it was a sight to see from the tower and seeing the weather machine work.

You can play Symphony of the Machine in three ways by using the DualShock controller or by using one or two Move controllers. I preferred to play with the two Move controllers but it isn’t a must have to play. Using the two Move controllers also put’s a lot of strain on the system, because it was tracking three things at the same time and when one of the tracking light goes over another it loses sight of it sometimes. There are two controls you use. One is to pick things up and the other is to teleport you where you pointed. You pick things up by moving your controller in an object and holding the button then you move it until you let go. This way you place mirror’s to move lasers to the targets to activate that part of the weather machine.

In most parts of the game, you are on top of the tower in the weather machine which is made up of five little machines. The machines are a laser that you use to point at the other machines to activate them and the others just make it sunny, windy, cloudy or rainy. If one or more are active you can see the effect it has on the world around you and some combinations call forth storms or tornados. You also have a robot assistant a top of the tower that dispenses objects for you to use in the puzzles, so I called him R2D2 (Robot Dispenser) which suited him because was annoying me.

There is also a sandbox mode after the story where you can continue doing more of the 3D puzzling in the weather machine. This also allows you to try new things to see more depth in the puzzles and to see more plants grow. The story mode wasn’t too big but with the added bonus of the sandbox mode, it gave me some extra much-enjoyed play time. This makes you want to try to bend the light in other ways and experiment with the T-splitters and mirrors more.

Overall it was a joy to play because of the VR environment and the challenging puzzles. The puzzles weren’t too hard for me but as a veteran puzzler, I still found them fun. So even if you’re good or bad at puzzles it should be enjoyable either way. Also, there isn’t a lot of motion sickness because when you teleport they use a fade to black and then a fade in. The only sad part is that I wanted more. I feel I completed the game too quickly due to difficulty difference between me and the game. Nevertheless, it is fun and it keeps the mind sharp. The achievements also add an extra challenge for those that can’t get enough of this game, so try to get all the trophies for everyone to see and show how sharp your mind is.

This is an important side note for the readers this a VR game for the PS4, so you need a PS4 (Pro recommended), PS VR, PS Camera and the Move Controllers are optional(also a recommend). Images are made in game and quality may differ due to converting from VR to a single image. The review was done on a PS4 Pro with the PS VR, Camera and Twin Move controllers