Nintendo have announced that the Switch has shipped 14,56 Million units since the system’s launch last March. For those keeping score, yes, that means the Switch outpaced the WiiU’s lifetime sales in under a year. …
Metroid: Samus Returns on 3DS is essentially a remake of the 1992 Game Boy title Metroid: Return of Samus (something the similarity in titles is keen to point out). That game is often forgotten and for those who do remember it, it is primarily known for how ambitious yet unplayable it is – it lacks colors, so everything is hard to distinguish, and the absence of a map makes it all too easy to lose your way. Metroid: Samus Returns suffers of no such problems. Samus still goes to SR388 to destroy the last Metroids – but that is pretty much were the similarities between the two versions end. It takes the basic premise from the original and then spins it in to a whole new experience that feels quite different from the green and black environments of before. This is not a simple rehash of an earlier classic: Samus Returns is absolutely a remake done right.
The Pokémon franchise celebrated it’s 20th birthday this year with a VC rerelease of the original GameBoy games on 3DS, saw the revival of the Pokémon craze from back in the late 90’s and of course gave us the birth of the seventh generation of Pokémon in Pokemon Sun and Pokemon Moon. The latest installments of the popular franchise have a lot to live up to given how popular the series has been during its twenty year existence. So far, the Pokémon series has always played it safe, with minimal but crucial changes, improving the core gameplay only a step at a time, each generation’s biggest change being the introduction of a hundred-or-so new creatures to catch and train. Pokemon Sun and Moon don’t quite introduce as many new Pokémon, but rather refresh the feel of the overall game, and with success. Sun and Moon quite probably feel the freshest of all main Pokémon games since the release of the original generation.
Disney Art Academy has a motivating way to teach you how to draw your favourite Disney characters, without leaving you frustrated. There’s some variety in tools, set number of layers and colors you can use. It teaches you about colours, shadow, opacity, brushes and some simple techniques to make your drawing look better easily. However, it doesn’t teach you much about drawing from scratch, getting proportions right and knowing where to begin. Once you’ve played the game, the player is able to draw the characters from the game in that one way it teaches you. Playing Disney Art Academy reminded me there is no shortcut to becoming a skillful artist, though playing the game, one is bound it pick up some useful tricks. It’s thus great for kids that want to explore their creativity, who are also obviously the target audience for this game.
Most games based on popular Shounen anime fall in one of two categories: they’re either some sort of RPG, or much more often, they’re some kind of fighting game. Those of the latter category almost always have dubious distinction of being pretty mediocre and adhering to the same old tired formula. With relatively shallow depth, little in the form of character balance and repetitive gameplay even for a fighting game, these games often fail to appeal to a general public and bank on winning over fans of the source material with their often faithful depiction and the promise of a chance to make dream matches a reality.
One Piece: Burning Blood, based on the still running show One Piece, is a new addition to this library of games coming to western shores. And it does nothing to change the identity of anime-based fighters.