Konami’s Dave Cox on Castlevania: Lords of Shadow
August 30, 2010 by Martijn van Best
Filed under Reviews & Interviews
The biggest challenge for the team creating the new Castlevania title Lords of Shadow was not to feel held back by the 26 years of history behind the series. That’s what Dave Cox, producer of the game, said to Nisute during an interview at Gamescom. According to Cox, the new title is meant to bring Castlevania back to the mainstream and to appeal to a western audience. Main character Gabriel Belmont, therefore, looks more tough and masculine than the effeminate protagonists of the last few Castlevania games. “We basically tried to go back to the roots of the series”, the Konami veteran said.
First Look at Rift: Planes of Telara
August 29, 2010 by Chris McEntee
Filed under News, PC and Mac, Reviews & Interviews

Square Enix shows Deus Ex: Human Revolution
August 26, 2010 by Tom Kerkhof
Filed under GamesCom 2010 Interviews, GamesCom 2010 News, PC and Mac, Playstation, Xbox
Deus Ex: Human Revolution, published by Square Enix and developed by Eidos Montreal, will be the third part in the popular Deus Ex series. Rather than being a sequel it is perhaps best described as a reboot, according to game producer David Anfossi. In order to understand the Deus Ex universe and characters, and to get a gist of the recipe that makes Deus Ex what it is, the development team played through the two original games several times. After all, the game is met with high expectations and rightfully so: the earlier games were more than well-received and the Human Revolution trailer shown at E3 looked very promising. Making this Deus Ex feel like the previous games and fit in the series was an objective of critical importance. A development team of roughly 135 people from Eidos started to work on Human Revolution back in March 2007. Eidos Montreal and Square Enix constantly communicated and traded ideas during development. Although they act mainly as publisher, Square Enix is much more involved in the development process of the game.
First impressions of the Kinect
August 21, 2010 by Jean Beurskens
Filed under Reviews & Interviews
After seeing the Kinect at work during the EA Press Conference, I was a bit scared that the Kinect was, in it’s current state, a flop. The reaction time seemed slow during the presentation, but I was determined to try out Microsoft’s latest addition. Today was the day that I got to play with the Kinect.
First impressions of the Playstation Move
August 21, 2010 by Jean Beurskens
Filed under GamesCom 2010 Interviews, GamesCom 2010 News, News, Reviews & Interviews
Today I got the chance to play with the Playstation Move. I was curious to see how it would be different from the Wii remote. The game I got to play was TV Superstars. In this game you have to do your best by doing a series of acts to make yourself more popular and eventually become ‘The TV Superstar’.
Anima Entertainment: Arcade for your iPhone
August 20, 2010 by Dennis Chafiâ
Filed under GamesCom 2010 Interviews, GamesCom 2010 News
Today, we had the opportunity to talk to Anima Entertainment, a German developer making games for the iPhone. The company showed us two games they made recently; Crashbirds and Earth Defender.
Star Wars: The Old Republic, first impressions
August 19, 2010 by Jean Beurskens
Filed under GamesCom 2010 Interviews, News, PC and Mac, Reviews & Interviews
Today, I had the chance to actually play the current build of the Old Republic, and the short play session definitely left me wanting more.
ESN Planet: Creating the Social Networks
August 16, 2010 by Dennis Chafiâ
Filed under GamesCom 2010 Interviews, Nintendo, PC and Mac, Playstation, Xbox
In the past few years, we’ve seen an enormous growth in the social networking environment. With the rise of Facebook, Twitter, Hyves and Netlog, the world for developers is kicked wide open; and definitely in recent times, where gaming alone behind your console or personal computer has become normal. Of course it’s understandable that people would start to expect more and more developers to open social functions in their games or menus, but quite a lot of times, this isn’t done. ESN helps companies with their networking by offering a great solution: ESN Planet.
Halo: Reach Preview
August 12, 2010 by Brandon Sacharanski
Filed under Reviews & Interviews
Story- As we sadly come to the end of the Halo Series this one is taking you all the way back before Halo: Combat Evolved ever happened. The story is a noble team of Spartans who make their last stand to preserve the planet Reach. If the planet falls, the Covenant can easily make there way to Earth. This Halo will feature new and better graphics, while the characters, enemies, and environments are beautifully detailed. As you defend Reach from the attack you will be astounded by all the new enemies, weapons, and the ways to play that Bungie put into the game.
Anime review kick-off: Gundam Seed C.E. 73: Stargazer
August 6, 2010 by Leroy Ketelaars
Filed under News, Reviews & Interviews




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