Nisute Event: Game programming essentials 2
February 11, 2010 by Leroy Ketelaars
Filed under News
So what will we be covering?
The second session will focus mainly on use of functions, general rules of thumb when programming, object-oriented code, and putting those into practice with the material from the first session.
For those who are interested:
This second session will be held on Monday the 15th of February at 1pm (GMT+1/CEST), with a length of 2 hours.
With our unique look at the gaming industry, and all of the people we meet, we often hear our members and outsiders express their interrests in pursuing a career in game development or media. Interestingly, they all come to us with the same question, and so we’ve decided to set up an event to cater to part of this question: is making videogames something for me, and what does it take?
At this point we have the knowledge for organizing a game programming essentials course in-house, and so that’s exactly what we’ve set up. For us, the goal of this 2-hour pilot-course is to see if there is enough interest from people to warrant organizing more sessions, and see if we can arrange some guest speakers on various topics.

Things to bring:
A laptop with windows xp/vista/7/mac os x
bloodshed dev-cpp or apple xcode (comes with your mac install dvd), depending on wether you run windows or mac os x.
Please make sure to have these ready for use when you walk in the door!
Location:
NiSuTe International office
Street: Graaf Engelbertstraat 50
Postal: 5046 LW Tilburg, The Netherlands
Phone: +31135358331
Costs: €0
prior experience required:
some knowledge about variables, operators, and simple operations (covered in the first session). Don’t worry if you weren’t there though, you’ll do just fine!
Time & date:
Currently scheduled to start on Monday the 15th of February at 1pm (GMT+1/CEST), with a length of 2 hours.
Registration:
Registration prior to attending is mandatory, to do so, send an email to lketelaars at nisute . com specifying your name, and phone number, as well as any special requests such as language preferences (ie. you’d prefer it to be in English or Dutch). Emails can be sent in either Dutch or English, Book your reservation now, it’s free anyhow!
However, if you’ve signed up for the first session then you will not need to register again for this one.
IGAD Breda Is A Game Design School Like No Other
November 28, 2009 by Maikel De Bakker
Filed under Reviews & Interviews
Today Kevin and I (Maikel) traveled to Breda, an old town in the Netherlands; we had been invited by a teacher from a school there to have a look around. After battling a windy and rainy day on my motorbike with Kevin holding on for dear life, we arrived at the NHTV International University of Applied Sciences. A branch of this University is called IGAD, which stands for International Game Architecture and Design, and it is at this department of the NHTV that the teacher Stefano Gualeni lectures. When we arrived, Stefano was eagerly waiting to give us our tour of the faculty.




Maikel De Bakker
Chris McEntee



