When Slain: Back from Hell was originally released in early 2016 – simply known as Slain! then – it was met with a lot of criticism and negative reviews from people who played it. While its visual presentation was comfortably reminescent of Castlevania and its atmosphere and soundtrack would sure appeal to fans of the metal scene, it’s controls and general gameplay were of questionable quality. The lesson learned: no matter how good a game looks and sounds, it won’t matter much if playing it feels awful.
After a succesful trilogy where players followed the adventures of Commander Shepard, Mass Effect Andromeda takes players to a totally new galaxy. We make a fresh start as Pathfinder Ryder, a human tasked with charting the planets of the newly discovered Heleus Cluster in order to plan out how the fresh colonists are going to form new civilizations in a whole different part of the universe. Ryder arrives in a space ark, where thousands of volunteers have been sleeping in cryo-stasis for over 600 years, and reaches the only outpost yet established by space travelers from the Milky Way – The Nexus. After an eventful first impression of the new galaxy – and one with a less than ideal outcome – you become are tasked with finding new planets to inhabit for the people that wish to start a new home in Andromeda.
Team Ninja, creators of Ninja Gaiden, decided to put proven principles to good use. After a long development process (work on the game started as far back as 2004), they created their own take on the action-RPG: Nioh.
In Nioh, the player takes the role of Irish sailor William, who flees from his native England to the mystical land of Zipangu (Japan) to escape imprisonment. Upon reaching his destination, he gets mixed up in the conflict between Japanese warlords who war over control of Japan. The characters and setting are based upon real history, with many familiar names and events making an appearance, all of it mixed with a healthy dose of fantasy and Japanese mythology.