Resident Evil: Afterlife Movie Shots Revealed. Update: Trailer added
April 4, 2010 by Maikel De Bakker
Filed under News
Yes Milla Jovovich and Ali Larter have once again found theyr way to the silver screens. And once again its a lovely Resident Evil movie that has been published by Sony Pictures Entertainment. And like no other these days the movie will also be in 3D. Here have a look at the new film stills:





New Resident Evil: The Darkside Chronicles Trailer
November 6, 2009 by Maikel De Bakker
Filed under News
Well here it is the new and gorgeous Resident Evil: The Darkside Chronicles ”Reliving the Nightmare” video trailer.
Lately Capcom seems to found the graphics in the Wii since more and more Wii games from Capcom look really nice indeed!
About Resident Evil: The Darkside Chronicles
Resident Evil: The Darkside Chronicles sends a full cast of characters into a world where the lines between good and evil are blurred and the potential to go to the dark side lies within everyone. Leon S. Kennedy, Claire Redfield, Jack Krauser, Steve Burnside, and Chris Redfield all play their part in an engrossing storyline that will fill in the missing pieces from Resident Evil: The Umbrella Chronicles.
The game’s on-rail, arcade shooter game-play first featured in Resident Evil®: The Umbrella Chronicles, has been radically upgraded in Resident Evil The Darkside Chronicles. With the focus on creating a more terrifying experience than ever before, the camera now mimics the first person point of view, providing a more cinematic and immersive experience. Combined with an eerie soundtrack and a new graphics engine utilizing state-of-the-art technology, Resident Evil The Darkside Chronicles delivers the most fun and accessible horror game on the Nintendo Wii™ yet.
New Resident Evil Movie in the works.
October 10, 2009 by Patrick Traynor
Filed under News

In a world overrun by bad game movies, another will stand up to the plate.
Milla Jovovich and Paul W.S. Anderson are currently working on the next saga in the Resident Evil film saga, Resident Evil:Afterlife. This film will take place after the events of Resident Evil: Extinction.
The plot of the movie was released by Screen Gem:
“In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead leads them to Los Angeles, but when they arrive the city is overrun by thousands of Undead and Alice and her comrades are about to step into a deadly trap.”
The cast of the film will include Milla Jovovich, Ali Larter, Spencer Locke, Wentworth Miller, Shawn Roberts, Boris Kodjoe, Kim Coates, Norman Yeung and Kasey Barnfield.
The film is set for release August 27, 2010.
TGS 2009: Resident Evil; The Darkside Chronicles New Trailer and Screenshots!
September 24, 2009 by Maikel De Bakker
Filed under News

Check out the brand new trailer straight out of TGS for Resident Evil: The Darkside Chronicles, due out in November 17th, 2009 for the Wii. The trailer features fan-favorite Leon Kennedy and a special surprise from a Resident Evil 4 friend (or is that enemy?) in a brand new South American scenario. An additional gameplay video and more screenshots can be found below!
And here is some gameplay!






Resident Evil: Darkside Chronicles
September 16, 2009 by Chris McEntee
Filed under Reviews & Interviews
While at the Capcom booth viewing demos, I was pleasantly surprised when they put in the Darkside Chronicles CD and handed me a Wii remote. I immediately jumped to my feet, and prepared for five of my favorite minutes of Gamescom. Read more
Resident Evil 5 PC released!
September 15, 2009 by Chris McEntee
Filed under News
After about only half a year, Resident Evil 5 is about to be released for those hardcore PC players. The game has been released in the US today, and in Europe the game is sceduled for release on the 18th of this month; that’s only three days away!
The guys over at IGN released a review of Resident Evil 5 PC and gave it a 9.3 out of 10. I suppose that means even on the PC it’s still packing a powerful punch. In the end of the review, the conclusion was made:
It may not be a radically new Resident Evil 5, but the PC version of the game still manages to hold its own with an improved control scheme and extra Mercenaries mode. While the addition of costumes is somewhat minor, and you may require a few upgrades to your computer to take full advantage of what the game has to offer, you’re exploring a great story and excellent gameplay. Plus, the inclusion of 3D is a harbinger of what gaming will probably become, and the effect is extremely nice if you have the opportunity to take advantage of it. Umbrella’s virus hasn’t completely evolved, but it’s definitely worth isolating yourself with a copy of RE5 for a while.
I personally can’t wait to get my hands on a copy. I’ve been waiting since March 13th to get this game; I guess that’s what I get for going Nintendo.
Resident Evil 5: “A New Genesis is at hand”
May 17, 2009 by Leroy Ketelaars
Filed under Reviews & Interviews
Author: Tom Kerkhof and Geert van Ostaden
Back in 2007, I wrote a column on innovation in games and predicted that Resident Evil 5 would become one of the best games of its year without heavily improving upon or changing its formula. That time is now; Resident Evil 5 has been released recently and finally we were able to find out if our expectations had come true.
Together with Iturio, I had a chat about this release and our views on the game at that time. Had it fulfilled our hopes and dreams? Was it, in fact, Resident Evil 4, only bigger and better?
First and foremost, most of my predictions were justified. It does not improve or change the formula presented in the fourth part. It takes what its predecessor offered and goes from there. No heavy alterations were made and most of the gameplay that many gamers loved was kept intact, and only improved upon slightly. We are basically talking about Resident Evil 4 with better graphics and a different setting, and we love it.
But there is one major addition we hadn’t expected back then: co-op multiplayer (off- and online).
And to be honest, this is a step forward for the series. After all, it is the first true Resident Evil game that allows two players to enjoy the experience together, either split-screen or via online services. The change in gameplay that was offered since Resident Evil 4 is a perfect fit for co-op gameplay and it (pleasantly) surprises us that we hadn’t even thought of this more than a year ago.Some words of thanks are well in place: Capcom has given us another monster hit. Admittedly, the game’s multiplayer offers more fun than the single-player mode. The AI of your partner character is only occasionally frustrating and mostly perfectly dependable, but leaves no room to strategize with, an asset that human players can offer. We have come to find that if you are to enjoy the game together with a second player, this minor flaw becomes null. Note that the game is still perfectly enjoyable when you play alongside a computer-controlled character; arguably, I’d recommend playing it by yourself at first to enjoy the experience and the world to its fullest. It’s just so obvious this game was intended to be played with others, and not doing so would mean that you would miss out on (possibly) one of the best gaming experiences of 2009.
Also, it has to be said that Resident Evil 5 delivers heavily on its replay value. All things considered, you have multiple hours of fun to look forward to. With the main game’s ranking system, unlockable weapons and upgrades and the incredibly addictive The Mercenaries mini-game (unlocked by completing the game once) making its eagerly awaited return since part 4, the game’s replay value is huge. And even then, there’s the online mode and all the unlockables within The Mercenaries to consider.
So it’s safe to assume Resident Evil 5 doesn’t fail to impress. It’s a gorgeous game that will keep you playing for hours on end. If you were a fan of part 4, you’ll definitely enjoy Resident Evil 5 and even if you haven’t played any Resident Evil games before, we encourage you to try it out. Maybe I don’t think it’s actually a better game than 4 was, but it surely comes close.
A pleasant surprise was the storyline and how it was presented. At times it still shows some of that persistent tackiness the series is known for, but one could arguably claim it has become part of Resident Evil’s identity. It’s over the top, but enjoyable nonetheless and probably better than its prequel’s storyline.
(If you do not want to be spoiled on Resident Evil’s storyline, be advised to skip the next paragraph)
And we say farewell to one of the most iconic characters the series ever knew. Despite his constant presence within the series continuum, it seems everyone’s favorite Resident Evil villain has bit the dust. Of course we’re talking about the man that has almost become the embodiment of persistence: Albert Wesker. Ever since the original game, he has been acting behind the screen to put in motion many of the events that tie your beloved games together. Charismatic, relentless and mysterious, this Machiavellian schemer made an undeniable impact on the series, whether or not he made a physical appearance. And we at least, have come to respect him for that. Saying goodbye to him feels like saying goodbye to Bowser or Ganondorf. It means a lot.
But is this really farewell? Call us crazy, somewhere we expect (or at least hope) he will make his unlikely and triumphant return in Resident Evil 6.
Who is to take over the role of primary antagonist if a sequel were to be made (and to be honest, there’s no doubt there WILL eventually be another Resident Evil game)? Most notable key-figures of Umbrella are pretty much dead. Will it be another mysterious organization? Will never-before-revealed Umbrella employees make their debut? Time will tell…
We are, in any case, convinced that Capcom will pleasantly surprise us in the future with yet another high-quality part of the Resident Evil series, be it a true sequel or a game takes place somewhere in between the other games’ storyline. Perhaps even a(nother) remake of the first game in Resident Evil 4 and 5’s style. Maybe that wouldn’t even be so bad after all…
Resident Evil 5: “A New Genesis is at hand”
March 29, 2009 by Tom Kerkhof
Filed under Articles
Back in 2007, I wrote a column on innovation in games and predicted that Resident Evil 5 would become one of the best games of its year without heavily improving upon or changing its formula. That time is now; Resident Evil 5 has been released recently and finally we were able to find out if our expectations had come true.
Together with Iturio, I had a chat about this release and our views on the game at that time. Had it fulfilled our hopes and dreams? Was it, in fact, Resident Evil 4, only bigger and better?
First and foremost, most of my predictions were justified. It does not improve or change the formula presented in the fourth part. It takes what its predecessor offered and goes from there. No heavy alterations were made and most of the gameplay that many gamers loved was kept intact, and only improved upon slightly. We are basically talking about Resident Evil 4 with better graphics and a different setting, and we love it.
But there is one major addition we hadn’t expected back then: co-op multiplayer (off- and online).
And to be honest, this is a step forward for the series. After all, it is the first true Resident Evil game that allows two players to enjoy the experience together, either split-screen or via online services. The change in gameplay that was offered since Resident Evil 4 is a perfect fit for co-op gameplay and it (pleasantly) surprises us that we hadn’t even thought of this more than a year ago.Some words of thanks are well in place: Capcom has given us another monster hit. Admittedly, the game’s multiplayer offers more fun than the single-player mode. The AI of your partner character is only occasionally frustrating and mostly perfectly dependable, but leaves no room to strategize with, an asset that human players can offer. We have come to find that if you are to enjoy the game together with a second player, this minor flaw becomes null. Note that the game is still perfectly enjoyable when you play alongside a computer-controlled character; arguably, I’d recommend playing it by yourself at first to enjoy the experience and the world to its fullest. It’s just so obvious this game was intended to be played with others, and not doing so would mean that you would miss out on (possibly) one of the best gaming experiences of 2009.
Also, it has to be said that Resident Evil 5 delivers heavily on its replay value. All things considered, you have multiple hours of fun to look forward to. With the main game’s ranking system, unlockable weapons and upgrades and the incredibly addictive The Mercenaries mini-game (unlocked by completing the game once) making its eagerly awaited return since part 4, the game’s replay value is huge. And even then, there’s the online mode and all the unlockables within The Mercenaries to consider.
So it’s safe to assume Resident Evil 5 doesn’t fail to impress. It’s a gorgeous game that will keep you playing for hours on end. If you were a fan of part 4, you’ll definitely enjoy Resident Evil 5 and even if you haven’t played any Resident Evil games before, we encourage you to try it out. Maybe I don’t think it’s actually a better game than 4 was, but it surely comes close.
A pleasant surprise was the storyline and how it was presented. At times it still shows some of that persistent tackiness the series is known for, but one could arguably claim it has become part of Resident Evil’s identity. It’s over the top, but enjoyable nonetheless and probably better than its prequel’s storyline.
(If you do not want to be spoiled on Resident Evil’s storyline, be advised to skip the next paragraph)
And we say farewell to one of the most iconic characters the series ever knew. Despite his constant presence within the series continuum, it seems everyone’s favorite Resident Evil villain has bit the dust. Of course we’re talking about the man that has almost become the embodiment of persistence: Albert Wesker. Ever since the original game, he has been acting behind the screen to put in motion many of the events that tie your beloved games together. Charismatic, relentless and mysterious, this Machiavellian schemer made an undeniable impact on the series, whether or not he made a physical appearance. And we at least, have come to respect him for that. Saying goodbye to him feels like saying goodbye to Bowser or Ganondorf. It means a lot.
But is this really farewell? Call us crazy, somewhere we expect (or at least hope) he will make his unlikely and triumphant return in Resident Evil 6.
Who is to take over the role of primary antagonist if a sequel were to be made (and to be honest, there’s no doubt there WILL eventually be another Resident Evil game)? Most notable key-figures of Umbrella are pretty much dead. Will it be another mysterious organization? Will never-before-revealed Umbrella employees make their debut? Time will tell…
We are, in any case, convinced that Capcom will pleasantly surprise us in the future with yet another high-quality part of the Resident Evil series, be it a true sequel or a game takes place somewhere in between the other games’ storyline. Perhaps even a(nother) remake of the first game in Resident Evil 4 and 5’s style. Maybe that wouldn’t even be so bad after all…
Author: Tom Kerkhof and Geert van Ostaden
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Play Boy: Exclusive betrayals
February 27, 2005 by Maikel De Bakker
Filed under Articles
Fanboys almost cried themselves a river when Capcom announced they’d be porting the illustrious Resident Evil 4 to the Playstation2. Nintendo fanboys have a way of taking their opinions a little bit too far, as some of you readers may be well aware of, but this time I could somewhat understand the uproar. Resident Evil 4 is one of the last killer games to launch on the GameCube, and moreover Capcom often stated that the game would be exclusive to this platform. I don’t think lying to your fanbase is a great way of becoming beloved, nor is it a great idea to give Nintendo fans an exclusive and then taking it away from them. Like I said, this group is kind of… fanatic.
If you view the situation from the publishers point of view, it’s easy to understand the decision, at least at first glance. While the GameCube, bless the purple box, is a great console full of wonderful games, it doesn’t take a scientist to see that the Playstation2 is a better console to make profit on. These days a lot of companies have trouble to keep their heads above water with all these mergers and big system sellers, so it’s safe to say that Capcom made the best choice. Right?
The publishing side of Capcom probably decided that the game needed a port so it could reach a wider audience. As far as I have heard, the developers themselves at Capcom didn’t even want to port the game to the PS2. Mikami, spiritual father of the series, even said, and I quote: “If Resident Evil 4 appears on the Playstation2, I’d cut my head off.’ I’m sure he wasn’t entirely serious, but the change of heart a few months back sure resulted in some nasty pictures of the Japanese chap…
It’s an ongoing development in this industry to release your games cross-platform and a few key publishers are pretty well known for it. Publishers like EA and Konami have become pretty good at it and it’s undeniable that they make a lot of profit from this porting. But surely they can see that a good exclusive game also makes a lot of money? Let’s take a look at the GameCube for example. Third parties often complain that nothing sells properly on Nintendo’s Cube, but Nintendo themselves seem to have no trouble in selling their in-house developed games. Nintendo fanatics like their games to be exclusive, and some companies are fortunately realising this. You only have to take a look at what Capcom did with Soul Calibur 2. They added popular elf boy Link from The Legend Of Zelda in the game exclusive for the GameCube, and in turn it became the best selling version of the three.
So when a certain Capcom announces Resident Evil 4 to be ported over to the Playstation2 even before the GameCube version goes on sale, they’re asking for trouble. They actually have the possibility to lose a potential groups of buyers because of this action. They’ll lose the Nintendo fanboy who only wants to buy exclusive titles for his or her console, and they’ll assure that Nintendo won’t sell tons of new systems because of the game, because every Playstation2 owner that was planning to buy a GameCube just for this killer app, will now just wait for half a year. If they haven’t lost interest in the title all together by then. So why didn’t Nintendo bought the rights to the game?
Instead of buying games so they stay exclusive for their system, Nintendo wants to ‘make friends’ with developers, especially in Japan. They’re lending out some of their most popular franchise like Donkey Kong and Starfox because it’ll provide certain third parties with more profit. Nintendo hopes these developers will stay ‘friends’ in the long run, ensuring exclusives without paying for them but just because they like each other. It’s a risky idea, especially if your two most important competitors have gigantic, well marketed exclusive system sellers like Halo 2 and Grand Theft Auto: San Andreas.
It’ll be interesting to see where the industry is heading in the next couple of years. Will releasing games for all consoles be the answer for the developers? It’ll have the most chance of selling well because the games reach the widest audience that’s possible. Or will gamers gain more and more interest in exclusive titles? I couldn’t give you the answer if my life depended on it, and it appears even the publishers don’t know for sure. Nintendo has a long and strong reputation as far as exclusive games for their consoles go, but some of those have been selling only lukewarm these days. Microsoft is trying as hard as they can to release as many exclusives as possible to gain a certain image, a face to go with their consoles. On the other hand, most of their exclusives appear to become multiplatform after just a few months. It’s an interesting situation, and I for one hope that good exclusive games will continue to exist. Imagine how boring it would be if every console offered the same games and experiences. That would ruin the point in having more than one console, wouldn’t it? Good for your wallet, but not good for that part in your brains that tickles every time you open up a box with a fresh new plastic console in it.
TomRyuKen: The new deal is too good for me
February 25, 2005 by Maikel De Bakker
Filed under Articles
The games of today and the future in the eyes of the retro gamer
While I sit back and look at the many TV-screens around me, filled with lots of colours, and full of carefully rendered 3-d character models blending in with the awesome backgrounds, wondering how much time it must have taken for the players to get used to the intricate gameplay-system, I do wonder about the future of gaming too, every now and then. Will games in the future be even more beautiful? Very likely. Will they be much bigger and longer? Quite likely. Will their theme or general gameplay change into something completely new? Absolutely unlikely. The problem with the gaming after so many years is that it is hard to come up with original ideas. The new games are so much more ‘powerful’ in the sense that their graphical capabilities are far superior to their predecessors, whereas the actual gameplay is sort of but a copy of previous games.
Nintendo can design a new Mario in the future, and it will have both better graphics and sound, but it’s gameplay will possibly let us down. With us, I mean the retro gamer. Let us down in the sense that we can play a more beautiful copy, but we can also forget about that, because we already possess the more original and virtually identical predecessor on the SNES!
Okay I admit that Mario isn’t really that good of an example. Mario 64 did something completely new with the series: but for the series only. Nintendo is known to be quite innovative but sadly they cannot keep pulling these stunts off, and if they prove that they are able to do so, they have my blessing.
The main thing with retro gaming and retro gamer (besides whining about ‘good old times’) is a sceptic look towards the future and distrust in what the upcoming games will give us. At least, that is how I see it, but this is probably the case for many of my fellow retro gamers. That’s right, I’m a retro gamer. I’m the kind of guy who still sees the SNES undefeated as a console and jumps for joy whenever an arcade machine is sighted. I’m a great fan of the games that are now considered ‘old’. Just think about ‘Donkey Kong Country’ and the entire series on the SNES, ‘Super Mario World 1 & 2’, ‘Crono Trigger’, ‘Super Street Fighter 2’, ‘Lufia’… all of them are classic games on the SNES that most people still consider good, and some people consider them better than the games of today (that would be me). But their were dozens of games on the NES that I liked, I’m particularly a fan of Probotectors, Gunsmoke, Double Dragon and the Mario series (and Mario 3 the most).
However, it would be a misconception to believe that I dislike the games of today. I own several ‘modern’ platforms and their games accordingly, and I enjoy them probably as much as I would enjoy the old games. The only difference is, that I tend to ‘travel back in time’ every now and then to re-discover the world of retro gaming on my SNES, my Gameboy, or the NES., or find an arcade machine and play for the highest score (that is worth some money ).
I’m not trying to write a piece of propaganda for old games, I’m just telling what I think about. I don’t feel like explaining a lot, or delving into the minds of the casual retro gamer in a futile pursuit of evidence about what a retro gamer could be – I hope I can make you people think about they days that are now gone, but shouldn’t have been. The days where you played West Story and KICKED ASS! Those days, you know.
And as I go home after a night well-spent (with gaming, what else?), I forget all about this, go to sleep, and the next morning a turn on my GC and give the Resident Evil baddies another run for their money. And for the romantics out there: who knows whether I had any unconscious dreams about a moustached carpenter chasing an oversized ape, dreams that I don’t remember…
Author: Tom Kerkhof








Maikel De Bakker
Chris McEntee



