Nintendo’s 3DS and Third Party Lineup (Incl Remakes)

June 16, 2010 by Chi Wong  
Filed under News

Now that Nintendo stands firmly on new soil with the Nintendo 3DS, they have gained more third party developers that are interested in the technology. The 3DS has interesting technology that has so much potential and gives developers a tool that allows them to make more original games and hopefully develop the tool into something even bigger!
Update:
Yesterday we really had a hard time with keeping up with the news so here is a lineup of all you can expect from Nintendo. And more.
Nintendo:

New Screen Shots And Trailer For After Burner Climax

March 5, 2010 by Maikel De Bakker  
Filed under News

I played After Burner for a long time on my beloved SEGA. And it is starting to look like that i am soon be on After Burner once more. After Burner has a long history and back in 2006 After Burner Climax we saw the first After Burner Climax game, but Japan only. So we are glad to see this game finally appear in the US and here in Europe

Lets start off with the Trailer:

And here are a load of images. Enjoy.

Towards The Future: part one

February 25, 2010 by Leroy Ketelaars  
Filed under Articles

It all started back in 2003. One day me and the rest of the neighborhood ( you know, back in the days when people still came over to play videogames together on the couch ) decided to go out and buy that game with the interesting-looking cover, sporting some anime-inspired artwork, and the magical word “online”. It was an RPG, and required a thing called a “nintendo broadband adapter”, or so it claimed, to play on the internet, with your gamecube. Wow, mind-blowing! At the time we still only had a 56k modem internet connection, and continuously wondered about those gaping holes on the bottom of our little purple videogame box of joy.

But then, we finally bought the game, Phantasy Star Online, it was called. It featured offline splitscreen multiplayer, still a common feature for console games back then, a singleplayer offline mode, and the ever-tempting online menu button.

At some point, we decided to buy a Broadband adapter, so that we could play mario kart in LAN mode, but when we got home, we instantly forgot all about mario kart and popped the PSO disk in, plugged in the adapter, and tried out that free one month of online play! Within a week it was impossible to get your hands on another broadband adapter; everybody in our street wanted one for PSO, and soon even neighboring towns were all-out of the little connection-peripheral.

At around the same time me and my brother finally managed to convince our dad into getting an ADSL connection, and from then on, we were absolutely hooked. We bought a second gamecube because my little brother and I didn’t want to take turns playing online, then a keyboard, which would later be complemented by an imported €80 ASCII keyboard-controller, a load of memorycards, and several copies of PSO.

So what is this ‘PSO’ you’ve been talking about?, I hear you thinking. PSO, now 10 years old, is the first-ever online multiplayer RPG game on any gaming console, and was a source of inspiration for modern games such as Monster Hunter, Lost Planet, and Guild Wars. Some say PSO, in turn, draws inspiration from Diablo.
Heavily influenced by popular japanese cartoon drawings called “manga”, the game is set in a sci-fi space exploration story, and truely shines in simplicity. It would even go as far as calling it an Online Arcade-RPG due to it’s simplicity in design and gameplay, and clearly shows a Sonic Team (the game’s developer) that is still getting the hang of creating 3D games.
PSO was first released on the Sega Dreamcast, but after the demise of the DC, PSO was ported to the Xbox and Gamecube, with an extra episode, quests, items, and received a large number of refinements.

Industry choosing iphone, abandoning wii?

February 11, 2010 by Leroy Ketelaars  
Filed under Articles

I think the iPhone makes a difference in the videogame space in a sense where it allows the industry to re-invent itself. Let me explain to you why.

If anything over the past few months stood out to me in terms of news and announcements, then I’d have to go with this trend of big developers and publishers seemingly losing interest in Nintendo’s white box of fun and starting to show their love to Apple’s iPhone. We’ve all seen big name publishers statements, thought mostly informal, with regards to the slow game sales on the Wii. And where some developers switch to PS3/360 development, others turned to the iPhone (or both). EA, Sega, Capcom, Square Enix and others have all started creating iPhone games in one form or the other. Read more

Sega Pulls The Plug On Phantasy Star Universe For The PS2 And PC.

January 22, 2010 by Maikel De Bakker  
Filed under News


According to Sega:”The population is simply too low for us to be able to continue to support this platform,” Although the game is only 3 years old Sega rather just gives up on their gamers instead of trying to do something about it.

Infinite Space Euro Trailer

January 12, 2010 by Maikel De Bakker  
Filed under News

Platinum Games and Nudemaker’s sci-fi epic is heading to Europe this Spring! Check out the trailer inside…

From the creators of Clock Tower and MadWorld comes a brand new tactical RPG set in the infinite blackness of space!

Sega’s After Burner Climax is on its way to a video game console near you.

November 26, 2009 by Maikel De Bakker  
Filed under News


More than likely the new After Burner Climax game will be downloadable on Xbox Live and PSN like the recent re-releases of Outrun and Virtual On.  After Burner has a long history and back in 2006 After Burner Climax we saw the first After Burner Climax game, but Japan only. So we are glad to see this game finally appear in the US and here in Europe

Daytona USA brings a comeback to arcades in high-def as ‘Sega Racing Classic’

October 16, 2009 by Patrick Traynor  
Filed under News

Sega brings a comeback to an old classic, Daytona USA!

This game will have revamped High Definiton graphics and keep the original soundtrack as it was heard in the original. According to sega, the game will run on a 32″ wide LCD screen, and will run at 1280×720 (720p) resolution. The cabinet will also be powered by Sega’s latest hardware, Ringwide.

Unfortunately, for copyright circumstances, Daytona USA had to be renamed to ‘Sega Racing Classic’. Many other things might be changed in the game besides the title.
So look in arcades near you, Sega Racing Classic might be speeding by soon!

N-Europe: PlaySega without having to PaySega

October 13, 2009 by Maikel De Bakker  
Filed under News

Want to play classics such as Echo the DolphinGolden Axe and Alex Kidd for free? Sega are offering you the chance to do so with a limited time free trial period on their PlaySEGA website.

Sega are responsible for many classic video games, from Alex Kidd in the Enchanted Castle through to Virtua Fighter 2 and their new online gaming site PlaySEGA allows for you to play these classics, along with new arcade titles.

Read more on N-Europe

Rush Rush Rally Racing Deluxe Edition for the…. Dreamcast?

October 13, 2009 by Patrick Traynor  
Filed under News

Comes with the game, and a soundtrack CD.

Comes with the game, and a soundtrack CD.

Rush Rush Rally Racing is a racing game developed for the Sega Dreamcast. It was announced on the Dreamcast’s 10th anniversary.

If you want to wait a bit longer (Until November) to get your hands on this game, it will come with a full colour manual, Deleted Scenes, stickers, and a soundtrack CD. Read more

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