Tatsunoko Vs Capcom

March 2, 2010 by Maikel De Bakker  
Filed under Articles

What is a Tatsunoko?

A question that was asked by reviewers of many gaming sites. It is a Japanese Animation company which produced Speed Racer and Samurai Pizza Cats, which, if any of those characters were in this game, then the whole mainstream of people would get the name.

Rundown

I recently played this game and I have to say that it is a good fighting game that surpasses Marvel Vs Capcom, a spiritual successor of sorts, if you will. At first, this game was entirely exclusive to Japan, but due to Unity demand, TVC had been able to secure a western release. You have a number of characters from both Tatsunoko and Capcom, fighting in a tag team style to determine, which pairing is superior, I mean, who wouldn’t want to see Soki and Doronjo beat a giant, sentient lighter? The graphics are great, even for the wii, which is why most of the players are enamored that a fighting game of this caliber made it on this console. This is a good game with an impressive roster. Read more

TGS 2009: Tatsunoko VS. Capcom: Ultimate All-Stars, Frank West Is In Da House!

September 24, 2009 by Maikel De Bakker  
Filed under News

We have two new videos for you! Joining the cast of Tatsunoko VS. Capcom: Ultimate All-Stars (which is releasing on January 26th, 2010 in NA for the Wii) is none other than Capcom’s Frank West from Dead Rising. The video above is the brand new gameplay video featuring Mr. West and after the break, you can find a brand new trailer for TvC: Ultimate All-Stars, screenshots, and updated information about the game!

Release Date: U.S.: Jan. 26, 2010
JP: Jan. 28, 2010
EU: Jan. 29, 2010
Genre: VS. Fighting
Platform: Nintendo Wii
Rating: ESRB: T, PEGI: 12+
Price: TBA

TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS pairs well-known characters from Capcom’s roster of games with some of Japan’s most-beloved characters from anime powerhouse Tatsunoko Production. From Capcom’s 30-year history come characters like Ryu and Chun-Li from the Street Fighter series, Morrigan from Darkstalkers and Mega Man Volnutt from Mega Man Legends. Tatsunoko’s near half-century of Japanese animation excellence is represented by the likes of Ken the Eagle and Jun the Swan from the Science Ninja Team Gatchaman anime (known in North America as Battle of the Planets or G-Force), cybernetic warrior Casshan and comedic action hero Yatterman No. 1. All together, there are more than 20 colorful combatants to choose from in order to form the ultimate tag team combination.

Gameplay will instantly set fighting game fans’ fingers twitching, combining elements from Capcom games like Street Fighter and previous entries in the VS. series, TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS is a fun fighting game designed for all levels of players. Players choose from the combined roster of fighters to create their favorite two man/woman/cyborg/robot tag team, rotating on the fly between the two players throughout the course of each match. Those new to the genre will appreciate the game’s bright visual style and simplified four-button fighting controls. Hardcore Capcom fighting fans will dig in to the game’s depth, uncovering huge Aerial Rave combos and unique Variable Assists, gorgeous Hyper Combos, and Variable Combinations that combine the capabilities of two members of the player’s tag-team to unleash huge damage.

TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS is a new version of the game released in Japan in arcades and on Wii during December 2008. Capcom is adding new features to the game, including the recently announced additions of playable characters Frank West and Tekkaman Blade with others from both Capcom and Tatsunoko announced soon. Capcom is also implementing online play. TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS will work with a number of different control devices, including the Wii Remote and Nunchuk, Classic Controller, GameCube Controller and various third-party joysticks designed for the Wii.

Features

  • More than 20 fighters to choose from:
  • Capcom: Ryu, Chun-Li (Street Fighter), Batsu (Rival Schools), Alex (Street Fighter III), Morrigan (Darkstalkers), Soki (Onimusha: Dawn of Dreams), Mega Man Volnutt (Mega Man Legends), Roll (Mega Man), Saki (Quiz Nanairo Dreams), Viewtiful Joe, PTX-40A (Lost Planet), Frank West (Dead Rising) and more to be announced.
  • Tatsunoko: Ken the Eagle, Jun the Swan (Science Ninja Team Gatchaman), Yatterman No. 1, Doronjo (Yatterman), Casshan, Tekkaman, Tekkaman Blade, Polimar, Karas, Ippatsuman and Gold Lightan, plus others to be revealed.
  • Two-man tag team action: Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style.
  • Four button fighting controls: Easy-to-understand four button control scheme opens gameplay up to new players with familiar movements and combos
  • Depth of gameplay: Once the basics are mastered, players can go deeper into the fighting game controls to master Aerial Rave air combos, Delayed Hyper Combos, Mega Crash defensive moves, Assault attack moves and the Baroque extended combo system.
  • Fast-paced action and huge attacks: Each character has a unique arsenal of moves, including spectacular Hyper Combos that literally take over the screen with devastating results.
  • 3D characters, 2D fighting gameplay: As in Street Fighter IV, TATSUNOKO VS. CAPCOM: ULTIMATE ALL-STARS has bright, 3D rendered characters battling it out in familiar 2D style.

An Interview with Ryota Niitsuma: Producer of Tatsunoko vs. Capcom

September 20, 2009 by Chris McEntee  
Filed under Reviews & Interviews

So back at Gamescom Maikel and I got the exclusive opportunity to have an interview with the producer of Tatsunoko vs. Capcom Ryota Niitsuma, as well as Mao Sugiyama who translated for us and provided us with information regarding the game. We just have to say right now, this interview was awesome. Great experience unlike any we’ve had before, and was a lot of fun. Read more

MadCatz might release the Tatsunoko vs Capcom FightStick

September 4, 2009 by Maikel De Bakker  
Filed under News

As most of you probably already know, MadCatz revealed at Comic-Con that they are considering a TvC branded Wii version of their SE FightStick. So what we have here is a quick FAQ on this stick as well as the SE in general. But in that time it was just a mockup nut now it might just see the light of day read one for more informatiom!

What is it?

“It” is a Wii version of MadCatz SE SFIV FightStick originally released for the PS3 and XBox 360.

What’s the big deal?

The Wii has a very limited selection of sticks (the only other one available in the US of any note is the Hori stick). Another stick on the market is always good, and the SE stick is possibly one of the best budget sticks available in terms of modability. The fact that it’s TvC branded is a plus.

Why stick?

TvC, as with most fighting games made for the arcade, are generally best played on a stick. A good stick is generally considered to be more accurate than a good pad and are also considered more comfortable (you can rest your hand on it and also, your thumbs don’t have to do all the work).

Will there be a TE stick for the Wii?

Yes there is more than likely the chance we will actualy see it said Ryota Niitsuma in an interview with Chris McEntee, Although MadCatz has not said anything about a Wii version of the excellent TE stick up to now, they’re still not saying if this one will come out (the one shown at Comic-Con was there simply to gauge crowd reaction).

When is this coming out?

MadCatz has made no announcement on the date – as mentioned above, the stick shown at Comic-Con was simply a mockup to gauge crowd interest.  If they do decide to go ahead and bring it out, it’ll porbably be out the same time as TvC.


How can I show support for this stick?


If you weren’t already at Comic-Con telling Capcom and the MadCats people about how awesome having a TvC SE stick is, then you can drum up support for it here in the forums (just don’t spam) or in the original blog post.

Tatsunoko vs Capcom at Gamescom

August 23, 2009 by Chris McEntee  
Filed under News

Tatsunoko vs Capcom… Capcom’s been known for taking on some pretty big franchises, such as Marvel and SNK, but Tatsunoko? Now, I’m not one for anime, so excuse my ignorance when I heard of this title and had no clue who Capcom’s new challengers were. After some research, however, I realized that, since Tatsunoko is only the most influential anime producer in Japan, I should be ashamed of myself.

Tatsonoko and Capcom does sound like a match made in heaven for fighting games, and seeing the brilliant control and combo systems in the game, it’s not only a great matchup, but brilliant execution. Unlike the other Capcom vs games, this one is in full-fledged 3D, and with its cell shading, it looks and feels like the previous titles, only brought into the here-and-now.

The game has been released a while ago in Japan, but due to licensing issues it has taken a year to make it to the West. This downtime has also led to some improvements and additions to the original release of the game, and it is very likely that it will be re-released in Japan with the cool new content. Due to the licensing problems, one character from Tatsunoko, Hakushon Daimaō, had to be removed, but five new characters have been added from the original roster of the Japanese release.

Tatsunoko vs Capcom will feature online play, though we are uncertain of whether or not it will be region based. The creators speculate that this is the case, but because the Wifi is what’s keeping them busy on the title for another half year, they weren’t able to say with any certainty. There will be latency either way, as always, so be prepared for a slightly rough ride.

One thing that’s quite disappointing about the game is the fact that the roster consists of about 20 characters, in comparison to Marvel vs Capcom 2’s 56 character roster. There are however two extremely large mechanical characters to choose from, which really pack a punch. They aren’t as fun to play as the normal-sized combo-machines like Ryu, Ken the Eagle, and Megaman, but it provides a funny contrast to the core mechanics of the game; and Lost Planet 2 fan boys (Maikel) are definitely going to love fighting in a PTX-40A (the Super VS).

It is meant to be played with the arcade joystick peripheral, but unfortunately they are quite hard to come by. The control on the Wii remote can be  semi-random, so you’re definitely gonna want to play it with a Joystick. There are also no plans to package the game with this peripheral, so you’ll have to find one on Play-Asia, ebay or Amazon. Good luck.